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 Ghost Recon Advance Warfighter, 100% Free PC Full

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Registration date : 2007-02-26

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PostSubject: Ghost Recon Advance Warfighter, 100% Free PC Full   Ghost Recon Advance Warfighter, 100% Free PC Full EmptyWed Mar 07, 2007 12:02 am

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Ghost Recon Advanced Warfighter™ PC version just released, here for download.
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Ghost Recon Advance Warfighter, 100% Free PC Full Ghostrecon

Overview

After basically inventing the tactical shooter genre, Tom Clancy's Rainbow Six franchise branched out from its embassy-storming, silenced weapons, counter-terrorist roots to focus on more overt military operations undertaken by a special squad known as the Ghosts. The first title, Ghost Recon, was a spectacular success garnering much praise and even a game of the year award from the sexiest website in the business. There were a few decent expansion packs but gamers waiting for a full sequel had to follow the franchise to the consoles. Our hopes for Ghost Recon 2 were flattened when Ubisoft announced they'd be canceling the title to focus on, get this, Ghost Recon 3.

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Click here to download the full version pc game 100% free.Just become a member.

Whatever convoluted deviations it took on its way here, we don't care. Ghost Recon 3 has finally made its way to the PC and fans of intense, tactical action have a reason to celebrate. The new game offers loads of intense firefights in massive urban settings and some first-rate visuals. While the new title's not without its faults (some of which are downright obnoxious), it's an easy bet that fans of tactical shooters will definitely get their money's worth with this one.


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Tom Clancy's Ghost Recon: Advanced Warfighter
Review: Posted Nov 20, 2006 6:48 pm PT
by by Steve Butts


You play as Scott Mitchell, the leader of a four-man team of elite soldiers known as Ghosts. The Ghosts are called in to Mexico City when things go to hell at the signing of the North American Joint Something or Other Agreement. The US, Canadian and Mexican heads of state find themselves somewhat embarrassed when a group of Mexican rebels show up and make with the mayhem. Sure, the story's a little outlandish but it's plausible enough for our purposes. Now the Ghosts have to go in to shoot the living crap out of anything that doesn't look like a world leader.

The interface is remarkably clean and efficient. Your own soldier can run and lean and crouch and all the other cool things you expect from tactical shooters these days. One nice touch is that your character can dive and slide now if you go prone while running. It's not a move you'll be using all that often but it definitely helps to have it in your arsenal.

There aren't quite as many guns here as there have been in previous Clancy games but there's something for every taste -- from the M99 sniper rifle to the crowd-pleasing MK48 to the Scar assault rifles. Don't be turned off by the limited selection however; there are a range of attachments you can employ to customize each weapon. Each attachment (like a scope, silencer, grenade launcher, etc) has an effect on your weapon's accuracy, stopping power and stability. Finding just the right tool for the job takes a while but it's well worth it. Unfortunately, there are no smoke grenades or flashbangs anywhere in the game so you'll need to be quick on the trigger.

You can't switch back and forth between teammates this time around but you can still boss the other three Ghosts around on the fly with a very convenient command system. You can switch between the active team member by using the number keys or scrolling the mouse wheel. Then you just hold down the middle mouse button and scroll up and down to find the right order. Since the default order is "move" and since your guys are pretty good at shooting and hiding on their own, there's not really that much scrolling involved. Just point where you want them to go and double-tap the middle mouse button. You can, of course, just suggest they follow you around, but you'll get more use out of them by setting up flanking attacks and bounding overwatch advances.

There's also a handy overhead map you can use when you need your teammates to follow a path that you can't see yet. You can use this mode to set a group of waypoints, cover arcs and whatnot, but the clock is running even when you're in this planning phase, so you'll need to find a safe spot to hunker down and plan things out. Happily, you won't need to hold your squad mates' hands and they'll generally respond appropriately when confronted with unforeseen situations.

Still, as solid as the AI is with tactics, it's occasionally crippled by simple pathfinding issues. It's great that the AI knows to duck behind cars and into alleys and doorways but it does you no good if the AI chooses a path that takes them into a very obvious deathtrap. It's hard to predict which of two routes the AI will take to a given objective and even if you plot out their movement there's no guarantee that they won't find inventive routes that put them in harm's way. While diving and sliding moves offer a nice way to minimize the danger of moving through these perilous areas, all it really does is make you long for the variable rules of engagement and stance modes from previous Clancy

The enemy AI is generally tough enough to keep you on your toes. They'll take cover at every opportunity and you'll never really know if they're waiting to pop out at you or if they're circling around to come at you from behind. They're not fluid enough, it seems, to take wide detours just to psyche you out but they can surprise you from time to time. Unfortunately, they still seem to suffer from the Clancy curse of not giving a crap about each other. You can snipe one of two guards standing next to each other and it's an even bet that the one you left standing won't even notice. You can have a huge shootout in a city square only to turn the corner of a building and find a handful of soldiers standing around as if nothing happened.

Ghost Recon Advance Warfighter, 100% Free PC Full Tom-clancys-ghost-recon-advanced-warfighter-20060518045318930-000

The levels here are freaking huge, much larger than they are on the Xbox, so you'll need to spend a lot of time getting from your starting position to your extraction point. While I miss the variety of levels found in previous games (a dozen levels of Mexico City do tend to get a little monotonous), the size and detail of each area is astounding. Parked cars, recessed doorways, elevated highways, billboards, fountains and about a billion other details make it a thoroughly convincing location. It also makes it a very good place for the intense and deadly brand of hide and seek that the Ghosts like to play.

Part of the tension has less to do with the level design and the abilities of your enemies than it does with the ridiculous checkpoint system. While it's true that previous Clancy shooters have done away with save points, the Halo-style checkpoints here are too far apart to save you the frustration of replaying lengthy sections of the game that are too difficult or unpredictable. Rerunning a segment of a mission four or five times is no rarity here, even for patient tactical shooter vets, and will reveal the predictable placement of enemies.

We're not expecting a completely dynamic environment here but running into the same enemies in the same places just gets monotonous. On the plus side, it gives you a better chance to reach the next checkpoint or the next deathtrap, whichever comes first.

The Clancy shooters have always emphasized realism. To be sure, there's been some fudging here and there, usually to make the games more fun, but there are a few compromises in Advanced Warfighter that are sure to leave the more hardcore crowd fuming. We're not just talking about the long-standing tradition of not jumping or picking up dropped weapons here.
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